Using dynamic analysis to animate articulated bodies such as humans and robots
Proceedings of Graphics Interface '85 on Computer-generated images: the state of the art
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Controlling dynamic simulation with kinematic constraints
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Energy constraints on parameterized models
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Numerical recipes in C: the art of scientific computing
Numerical recipes in C: the art of scientific computing
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Constraints methods for flexible models
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Numerical Initial Value Problems in Ordinary Differential Equations
Numerical Initial Value Problems in Ordinary Differential Equations
Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Goal-directed, dynamic animation of human walking
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Visualizing relativistic effects in spacetime
Proceedings of the 1989 ACM/IEEE conference on Supercomputing
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
The virtual erector set: dynamic simulation with linear recursive constraint propagation
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Physical modeling with B-spline surfaces for interactive design and animation
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Computational complexity versus virtual worlds
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Dynamic simulation of autonomous legged locomotion
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Geometric collisions for time-dependent parametric surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Reusable motion synthesis using state-space controllers
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Deformation of n-dimensional objects
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Coping with friction for non-penetrating rigid body simulation
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An object-oriented framework for the integration of interactive animation techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Computer animation of knowledge-based human grasping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interval arithmetic recursive subdivision for implicit functions and constructive solid geometry
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dynamic deformation of solid primitives with constraints
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive modeling enhanced with constraints and physics with applications in molecular modeling
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A compaction algorithm for non-convex polygons and its application
SCG '93 Proceedings of the ninth annual symposium on Computational geometry
Autocalibration for virtual environments tracking hardware
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
TBAG: a high level framework for interactive, animated 3D graphics applications
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Inverse kinematics positioning using nonlinear programming for highly articulated figures
ACM Transactions on Graphics (TOG)
Impulse-based simulation of rigid bodies
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Volume-preserving free-form solid
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
An interactive tool for placing curved surfaces without interpenetration
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
An integrated environment to visually construct 3D animations
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Position-based physics: simulating the motion of many highly interacting spheres and polyhedra
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Linear-time dynamics using Lagrange multipliers
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A constraint-based approach to rigid body dynamics for virtual reality applications
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Modelling physical objects for simulation
WSC '91 Proceedings of the 23rd conference on Winter simulation
Timewarp rigid body simulation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive manipulation of rigid body simulations
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Sampling plausible solutions to multi-body constraint problems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast animation and control of nonrigid structures
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Volume-Preserving Free-Form Solids
IEEE Transactions on Visualization and Computer Graphics
Fast Iterative Refinement of Articulated Solid Dynamics
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Motion Simulation: Dealing with the Ill-Conditioned Equations of Motion for Articulated Figures
IEEE Computer Graphics and Applications
Interactive Simulation of Solid Rigid Bodies
IEEE Computer Graphics and Applications
Shipboard VR: From Damage Control to Design
IEEE Computer Graphics and Applications
Faking Dynamics of Ropes and Springs
IEEE Computer Graphics and Applications
Shape and Nonrigid Motion Estimation Through Physics-Based Synthesis
IEEE Transactions on Pattern Analysis and Machine Intelligence
AniGraph-a data structure for computer animation
CA '95 Proceedings of the Computer Animation
Efficient And Accurate Interference Detection For Polynomial Deformation
CA '96 Proceedings of the Computer Animation
CA '96 Proceedings of the Computer Animation
User-Controlled Physics-Based Animation for Articulated Figures
CA '96 Proceedings of the Computer Animation
Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Constrained animation of flocks
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
Digital restoration using volumetric scanning
Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries
Multi-layered deformable surfaces for virtual clothing
Proceedings of the ACM symposium on Virtual reality software and technology
Cords: Geometric Curve Primitives for Modeling Contact
IEEE Computer Graphics and Applications
Using particles to sample and control implicit surfaces
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Physics-based modelling and simulation of functional cloth for virtual prototyping applications
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
On the beat!: timing and tension for dynamic characters
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time control of physically based simulations using gentle forces
ACM SIGGRAPH Asia 2008 papers
A CAD-oriented cloth simulation system with stable and efficient ODE solution
Computers and Graphics
A robust and efficient Lagrangian constraint toolkit for the simulation of 1D structures
Computer-Aided Design
Camera control in computer graphics: models, techniques and applications
ACM SIGGRAPH ASIA 2009 Courses
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Point Cloud Glue: constraining simulations using the procrustes transform
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Assisted multitouch image-based reconstruction
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Implicit constraint enforcement for rigid body dynamic simulation
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part I
Physically interacting with four dimensions
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Intuitive control of dynamic simulation using improved implicit constraint enforcement
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
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We present "dynamic constraints," a physically-based technique for constraint-based control of computer graphics models. Using dynamic constraints, we build objects by specifying geometric constraints; the models assemble themselves as the elements move to satisfy the constraints. The individual elements are rigid bodies which act in accordance with the rules of physics, and can thus exhibit physically realistic behavior. To implement the constraints, a set of "constraint forces" is found, which causes the bodies to act in accordance with the constraints; finding these "constraint forces" is an inverse dynamics problem.