Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
An object-oriented methodology using dynamic variables for animation and scientific visualization
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Interactive techniques for implicit modeling
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Reusable motion synthesis using state-space controllers
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
An object-oriented framework for the integration of interactive animation techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Object-oriented modeling and design
Object-oriented modeling and design
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
Tcl and the Tk toolkit
An integrated environment to visually construct 3D animations
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A modeling system based on dynamic constraints
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The Application Visualization System: A Computational Environment for Scientific Visualization
IEEE Computer Graphics and Applications
Parameterized Models for Facial Animation
IEEE Computer Graphics and Applications
The Use of High-Level 3-D Graphical Types in the Mira Animation System
IEEE Computer Graphics and Applications
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There are two broad categories of research animation system; those designed to support a particular motion synthesis tool, and those whose implementation is intended to foster a particular form of motion generator design (such as object orientation). However, neither of these approaches really provides significant assistance to the animation researcher wishing to quickly evaluate arbitrary new motion production algorithms against existing techniques. This paper addresses that need by presenting an animation system specifically designed to provide a helpful framework for a wide variety of motion generators, and discusses how these may be implemented and used.