Dynamic simulation of autonomous legged locomotion

  • Authors:
  • Michael McKenna;David Zeltzer

  • Affiliations:
  • Computer Graphics and Animation Group, The Media Laboratory, Massachusetts Institute of Technology, Cambridge, MA;Computer Graphics and Animation Group, The Media Laboratory, Massachusetts Institute of Technology, Cambridge, MA

  • Venue:
  • SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
  • Year:
  • 1990

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Abstract

Accurate simulation of Newtonian mechanics is essential for simulating realistic motion of joined figures. Dynamic simulation requires, however, a large amount of computation when compared to kinematic methods, and the control of dynamic figures can be quite complex. We have implemented an efficient forward dynamic simulation algorithm for articulated figures which has a computational complexity linear in the number of joints. In addition, we present a strategy for the coordination of the locomotion of a six-legged figure - a simulated insect - which has two main components: a gait controller which sequences stepping, and motor programs which control motions of the figure by the application of forces. The simulation is capable of generating gait patterns and walking phenomena observed in nature, and our simulated insect can negotiate planar and uneven terrain in a realistic manner. The motor program techniques should be generally applicable to other control problems.