A physically realistic framework for the generation of high-level animation controllers

  • Authors:
  • Olivier Parisy;Christophe Schlick

  • Affiliations:
  • LaBRI (Laboratoire Bordelais de Recherche en Informatique) Université Bordeaux 1, 351 cours de la Libération 33405 Talence, France;LaBRI (Laboratoire Bordelais de Recherche en Informatique) Université Bordeaux 1, 351 cours de la Libération 33405 Talence, France

  • Venue:
  • Proceedings of the 2nd international symposium on Smart graphics
  • Year:
  • 2002

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Abstract

Artificial life techniques can be seen as an evolution of animation techniques, shifting most of the low-level control tasks traditionally performed by an animator to control systems, which can be manually (task-driven animation) or automatically (behavioural animation) handled. In this last situation, a rich environment from which interesting strategies can be extracted by evolutive creatures is needed. We will describe here a simulation framework that we developed for this purpose, and show how it can be used as a starting point for the development of dynamic behavioural systems.