The society of mind
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Human free-walking model for a real-time interactive design of gaits
Computer Animation '90
Dynamic simulation of autonomous legged locomotion
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Reusable motion synthesis using state-space controllers
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Robotics methods for task-level and behavioral animation
Scientific visualization and graphics simulation
Intelligence without representation
Artificial Intelligence
Integrated systems based on behaviors
ACM SIGART Bulletin
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Spacetime constraints revisited
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Automated learning of muscle-actuated locomotion through control abstraction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Knowledge-driven, interactive animation of human running
GI '96 Proceedings of the conference on Graphics interface '96
Group Behaviors for Systems with Significant Dynamics
Autonomous Robots
Constructing Virtual Human Life Simulations
DEFORM '00/AVATARS '00 Proceedings of the IFIP TC5/WG5.10 DEFORM'2000 Workshop and AVATARS'2000 Workshop on Deformable Avatars
Towards the Ultimate Motion Capture Technology
DEFORM '00/AVATARS '00 Proceedings of the IFIP TC5/WG5.10 DEFORM'2000 Workshop and AVATARS'2000 Workshop on Deformable Avatars
MAAMAW '94 Proceedings of the 6th European Workshop on Modelling Autonomous Agents: Distributed Software Agents and Applications
Autonomous Animated Interactive Characters: Do We Need Them?
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Computer animation with scripts and actors
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A Robot That Walks; Emergent Behaviors from a Carefully Evolved Network
A Robot That Walks; Emergent Behaviors from a Carefully Evolved Network
A Comprehensive Overview of the Applications of Artificial Life
Artificial Life
Physical animation and control of simulated creatures
SG'03 Proceedings of the 3rd international conference on Smart graphics
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Artificial life techniques can be seen as an evolution of animation techniques, shifting most of the low-level control tasks traditionally performed by an animator to control systems, which can be manually (task-driven animation) or automatically (behavioural animation) handled. In this last situation, a rich environment from which interesting strategies can be extracted by evolutive creatures is needed. We will describe here a simulation framework that we developed for this purpose, and show how it can be used as a starting point for the development of dynamic behavioural systems.