Concept and Construction Example of an Interactive Movie System
Journal of VLSI Signal Processing Systems - Special issue on multimedia signal processing
On-line locomotion generation based on motion blending
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A physically realistic framework for the generation of high-level animation controllers
Proceedings of the 2nd international symposium on Smart graphics
Physical Touch-Up of Human Motions
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Real handball goalkeeper vs. virtual handball thrower
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Adaptive dynamics of articulated bodies
ACM SIGGRAPH 2005 Papers
Hypercube sweeping algorithm for subsequence motion matching in large motion databases
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Mkm: A global framework for animating humans in virtual reality applications
Presence: Teleoperators and Virtual Environments
Real-time motion retargeting to highly varied user-created morphologies
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 classes
Motion Modeling: Can We Get Rid of Motion Capture?
Motion in Games
Evaluating Emotive Character Animations Created with Procedural Animation
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
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