Goal-directed, dynamic animation of human walking
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Animation of dynamic legged locomotion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A general construction scheme for unit quaternion curves with simple high order derivatives
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Limit cycle control and its application to the animation of balancing and walking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Knowledge-driven, interactive animation of human running
GI '96 Proceedings of the conference on Graphics interface '96
A high-level control mechanism for human locomotion based on parametric frame space interpolation
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Spherical averages and applications to spherical splines and interpolation
ACM Transactions on Graphics (TOG)
General Construction of Time-Domain Filters for Orientation Data
IEEE Transactions on Visualization and Computer Graphics
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Practical parameterization of rotations using the exponential map
Journal of Graphics Tools
Animating Human Locomotion with Inverse Dynamics
IEEE Computer Graphics and Applications
Snap-together motion: assembling run-time animations
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
An example-based approach for facial expression cloning
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Flexible automatic motion blending with registration curves
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Rhythmic-motion synthesis based on motion-beat analysis
ACM SIGGRAPH 2003 Papers
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Interactive motion deformation with prioritized constraints
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synchronization for dynamic blending of motions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computing the duration of motion transitions: an empirical approach
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Spherical blend skinning: a real-time deformation of articulated models
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Style translation for human motion
ACM SIGGRAPH 2005 Papers
Motion modeling for on-line locomotion synthesis
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Analyzing the physical correctness of interpolated human motion
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast and accurate goal-directed motion synthesis for crowds
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Trajectory synthesis by hierarchical spatio-temporal correspondence: comparison of different methods
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Controllable real-time locomotion using mobility maps
GI '05 Proceedings of Graphics Interface 2005
Hierarchical motion controllers for real-time autonomous virtual humans
Lecture Notes in Computer Science
Interactive motion deformation with prioritized constraints
Graphical Models - Special issue on SCA 2004
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Validating retargeted and interpolated locomotions by dynamics-based analysis
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
3D character animation synthesis from 2D sketches
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Motion-capture-based avatar control framework in third-person view virtual environments
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2006 Courses
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2006 Courses
An example-based approach for facial expression cloning
ACM SIGGRAPH 2006 Courses
Fat graphs: constructing an interactive character with continuous controls
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Quick transitions with cached multi-way blends
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2007 courses
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2007 courses
Synthesis and evaluation of linear motion transitions
ACM Transactions on Graphics (TOG)
Technical Section: Robust watermarking motion data with DL-STDM
Computers and Graphics
Extending H-anim and X3D for advanced animation control
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
SmartBody: behavior realization for embodied conversational agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Geometric skinning with approximate dual quaternion blending
ACM Transactions on Graphics (TOG)
Flexible registration of human motion data with parameterized motion models
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Achieving good connectivity in motion graphs
Graphical Models
Automatic construction of a minimum size motion graph
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Locomotion Animation by Using Riding Motion
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Achieving good connectivity in motion graphs
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Pen-to-mime: Pen-based interactive control of a human figure
Computers and Graphics
A Velocity-Curvature Space Approach for Walking Motions Analysis
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Moving crowds: a linear animation system for crowd simulation
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Modeling animations of American Sign Language verbs through motion-capture of native ASL signers
ACM SIGACCESS Accessibility and Computing
A novel motion blending approach based on fuzzy clustering
PRICAI'06 Proceedings of the 9th Pacific Rim international conference on Artificial intelligence
Motion fields for interactive character locomotion
ACM SIGGRAPH Asia 2010 papers
Real-time motion transition by example
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Data-driven on-line generation of interactive gait motion
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Modeling and synthesizing spatially inflected verbs for American sign language animations
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Automatic motion generation based on path editing from motion capture data
Transactions on edutainment IV
Data glove-based interface for real-time character motion control
ACM SIGGRAPH ASIA 2010 Posters
Scattered data interpolation and approximation for computer graphics
ACM SIGGRAPH ASIA 2010 Courses
Modeling style and variation in human motion
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Creating long gait animation sequences through Reinforcement Learning
Proceedings of the 2011 conference on Neural Nets WIRN10: Proceedings of the 20th Italian Workshop on Neural Nets
Motion rings for interactive gait synthesis
I3D '11 Symposium on Interactive 3D Graphics and Games
A hybrid interpolation scheme for footprint-driven walking synthesis
Proceedings of Graphics Interface 2011
Semi-automatic end-user tools for construction of virtual avatar behaviors
Proceedings of the 16th International Conference on 3D Web Technology
Two Distributed-State Models For Generating High-Dimensional Time Series
The Journal of Machine Learning Research
Data-Driven Synthesis of Spatially Inflected Verbs for American Sign Language Animation
ACM Transactions on Accessible Computing (TACCESS)
Rhythmic motion synthesis using motion thread networks
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Simulating reactive motions for motion capture animation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Pen-to-mime: a pen-based interface for interactive control of a human figure
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
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Locomotion such as walking, jogging, and running is one of the most basic forms of daily human motions. However, the previous methods can hardly generate the convincing locomotion of a character following a curved path with a desired speed and style. Based on scattered data interpolation, we propose a novel approach for on-the-fly generation of convincing locomotion, given parameters such as speed, turning angle, and style, on top of others given in the previous approaches. We first present an incremental scheme for timewarping to align the example motion clips of various speeds. Then, we provide a novel scheme for joint angle blending which guarantees similar poses to have similar representations. Finally, we show how to adapt the blended motion to the target character and the environment in an on-line, real-time manner. The resulting motions are not only convincing but also effectively controlled to reflect animator's intention. Our approach is efficient enough for on-line applications such as real-time animation systems and video games.