Interactive design of 3D computer-animated legged animal motion
IEEE Computer Graphics and Applications
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
On-line locomotion generation based on motion blending
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Smooth meshes for sketch-based freeform modeling
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Semi-automated human body 3D animator
International Journal of Computer Applications in Technology
Sketch-based skeleton-driven 2D animation and motion capture
Transactions on edutainment VI
A sketch-based articulated figure animation tool
Proceedings of the South African Institute of Computer Scientists and Information Technologists Conference on Knowledge, Innovation and Leadership in a Diverse, Multidisciplinary Environment
Sketching human character animations by composing sequences from large motion database
The Visual Computer: International Journal of Computer Graphics
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Traditional character animation has superiority in conveying stylized information about characters and events, but producing it requires a lot of labor and time. Computer generated animation improves greatly on efficiency, but is poor in expressing stylized motion. In this paper, we propose a sketching-based animation synthesis system. The system contains an interface for the user to draw the sketches or load sketch images. Then the system extracts 2D pose from the input strokes and maps the 2D pose to 3D pose that is in a motion capture database. During the mapping, a series of matching 3D pose candidates are found. The user can select the most satisfying candidate as the 3D key pose for the later animation synthesis. The system synthesizes an animation based on the 3D key poses by finding a path in the motion capture database and generating transition motions if needed.