Digital topology: introduction and survey
Computer Vision, Graphics, and Image Processing
Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
TicTacToon: a paperless system for professional 2D animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Turning to the masters: motion capturing cartoons
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Stylizing motion with drawings
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fragment-based image completion
ACM SIGGRAPH 2003 Papers
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
ACM SIGGRAPH 2005 Papers
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Image deformation using moving least squares
ACM SIGGRAPH 2006 Papers
2D shape deformation using nonlinear least squares optimization
The Visual Computer: International Journal of Computer Graphics
3D character animation synthesis from 2D sketches
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Character animation from 2D pictures and 3D motion data
ACM Transactions on Graphics (TOG)
Curve-Skeleton Properties, Applications, and Algorithms
IEEE Transactions on Visualization and Computer Graphics
2D shape deformation based on rigid square matching
Computer Animation and Virtual Worlds - CASA'2008 Special Issue
As-rigid-as-possible image registration for hand-drawn cartoon animations
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Shape your body: control a virtual silhouette using body motion
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Tree branching reconstruction from unilateral point clouds
Transactions on Edutainment VIII
Retrieval and Visualization of Human Motion Data via Stick Figures
Computer Graphics Forum
Chinese shadow puppetry with an interactive interface using the kinect sensor
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume Part I
eHeritage of shadow puppetry: creation and manipulation
Proceedings of the 21st ACM international conference on Multimedia
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We present a novel sketch-based 2D animation technique, which allows the user to produce 2D character animations efficiently. It consists of two parts, sketch-based skeleton-driven 2D animation production and 2D motion capture. The user inputs one image of the character and sketches the skeleton for each subsequent frame. The system deforms the character and creates animations automatically. To perform 2D shape deformation, a variablelength needle model is introduced to divide the deformation into two stages: skeleton driven deformation and nonlinear deformation in joint areas. It preserves the local geometric features and global area. Compared with existing approaches, it reduces the computation complexity and produces plausible results. Because our technique is skeleton-driven, the motion of character can be captured by tracking joints position and retargeted to a new character. This facilitates the reuse of motion characteristics contained in existing moving images, making the cartoon generation easy for artists and novices alike.