Shape your body: control a virtual silhouette using body motion

  • Authors:
  • Luís Leite;Veronica Orvalho

  • Affiliations:
  • Universidade do Porto & Instituto de Telecomunicações, Porto, Portugal;Instituto de Telecomunicações & Universidade do Porto, Porto, Portugal

  • Venue:
  • CHI '12 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2012

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Abstract

In this paper we propose to use our body as a puppetry controller, giving life to a virtual silhouette through acting. A framework was deployed based on Microsoft Kinect using OpenNI and Unity to animate in real-time a silhouette. This was used to perform a set of experiments related to the user's interaction with human and non-human like puppets. We believe that a performance-driven silhouette can be just as expressive as a traditional shadow puppet with a high degree of freedom, making use of our entire body as an input. We describe our solution that allows real-time interactive control of virtual shadow puppets for performance animation based on body motion. We show through our experiment, performed by non-expert artists, that using our body to control puppets is like mixing the performance of an actor with the manipulation of a puppeteer.