A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
CA '96 Proceedings of the Computer Animation
Interactive control for physically-based animation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
A fuzzy rule-based interactive methodology for training multimedia actors
VIP '00 Selected papers from the Pan-Sydney workshop on Visualisation - Volume 2
IEEE MultiMedia
Motion Capture of Arm from a Monocular Image Sequence
VISUAL '99 Proceedings of the Third International Conference on Visual Information and Information Systems
Layered acting for character animation
ACM SIGGRAPH 2003 Papers
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Example-based control of human motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Creating Speech-Synchronized Animation
IEEE Transactions on Visualization and Computer Graphics
Motion editing with data glove
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Style translation for human motion
ACM SIGGRAPH 2005 Papers
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2006 Courses
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2006 Courses
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2007 courses
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2007 courses
Accurate on-line avatar control with collision anticipation
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Video puppetry: a performative interface for cutout animation
ACM SIGGRAPH Asia 2008 papers
Motion in Games
On scaling strategies for the full-body postural control of virtual mannequins
Interacting with Computers
Motion Stroke-A Tablet-Based Interface for Motion Design Tool Using Drawing
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Full-body avatar control with environment awareness
IEEE Computer Graphics and Applications - Special issue on sketching tangible interfaces augmented reality on mobile phones
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Multitouch puppetry: creating coordinated 3D motion for an articulated arm
ACM International Conference on Interactive Tabletops and Surfaces
Geppetto: an environment for the efficient control and transmission of digital puppetry
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Layered interpolation for interactive avatar control
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Challenges in exploiting prioritized inverse kinematics for motion capture and postural control
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Intuitive interfaces for motion generation and search
IHI'04 Proceedings of the 2004 international conference on Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets
Shape your body: control a virtual silhouette using body motion
CHI '12 Extended Abstracts on Human Factors in Computing Systems
3D puppetry: a kinect-based interface for 3D animation
Proceedings of the 25th annual ACM symposium on User interface software and technology
KinÊtre: animating the world with the human body
Proceedings of the 25th annual ACM symposium on User interface software and technology
Chinese shadow puppetry with an interactive interface using the kinect sensor
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume Part I
The animation loop station: near real-time animation production
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
FingerWalking: motion editing with contact-based hand performance
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Finger walking: motion editing with contact-based hand performance
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
AMITIES: avatar-mediated interactive training and individualized experience system
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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Computer puppetry is a subset of the wider practice of motion capture by computer. It differs from motion capture in that the results of human body motion are fully visualized in real time, as the motion is performed. It has important applications in the field of entertainment as it allows directors of animation to visualize motion as it is created and apply immediate corrections to the performance to achieve exactly the desired effect. This article paints a broad picture of the issues of computer puppetry including design, model building, performance, and production.