Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A software model and specification language for non-WIMP user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
The role of kinesthetic reference frames in two-handed input performance
Proceedings of the 12th annual ACM symposium on User interface software and technology
Symmetric bimanual interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Accessible animation and customizable graphics via simplicial configuration modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Layered acting for character animation
ACM SIGGRAPH 2003 Papers
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Rotation and Translation Mechanisms for Tabletop Interaction
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video puppetry: a performative interface for cutout animation
ACM SIGGRAPH Asia 2008 papers
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
Proceedings of Graphics Interface 2009
ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Design and evaluation of interaction models for multi-touch mice
Proceedings of Graphics Interface 2010
Sign language avatars: animation and comprehensibility
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Dragimation: direct manipulation keyframe timing for performance-based animation
Proceedings of Graphics Interface 2012
KinÊtre: animating the world with the human body
Proceedings of the 25th annual ACM symposium on User interface software and technology
Cell phone puppets: turning mobile phones into performing objects
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
FingerWalking: motion editing with contact-based hand performance
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Finger walking: motion editing with contact-based hand performance
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Character motion control interface with hand manipulation inspired by puppet mechanism
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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Controlling a high-dimensional structure like a 3D humanoid skeleton is a challenging task. Intuitive interfaces that allow non-experts to perform character animation with standard input devices would open up many possibilities. Therefore, we propose a novel multitouch interface for simultaneously controlling the many degrees of freedom of a human arm. We combine standard multitouch techniques and a morph map into a bimanual interface, and evaluate this interface in a three-layered user study with repeated interactions. The multitouch interface was found to be as easy to learn as the mouse interface while outperforming it in terms of coordination. For the analysis, we propose a novel quantity-based coordination measure. For the systematic exploration of the design space, we suggest using dataflow diagrams. Our results show that even complex multitouch interfaces can be easy to learn and that our interface allows non-experts to produce highly coordinated arm-hand animations with subtle timing.