Research Challenges in Gesture: Open Issues and Unsolved Problems
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
What we talk about when we talk about context
Personal and Ubiquitous Computing
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Computer Supported Cooperative Work
Using a mobile phone as a "Wii-like" controller for playing games on a large public display
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Motion controlled mobile 3D multiplayer gaming
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Bimanual tangible interaction with mobile phones
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Usable gestures for mobile interfaces: evaluating social acceptability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GesText: accelerometer-based gestural text-entry systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I'm in the game: embodied puppet interface improves avatar control
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Multitouch puppetry: creating coordinated 3D motion for an articulated arm
ACM International Conference on Interactive Tabletops and Surfaces
Surprise Grabber: a co-located tangible social game using phone hand gesture
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Sensor synaesthesia: touch in motion, and motion in touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ShadowStory: creative and collaborative digital storytelling inspired by cultural heritage
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DoubleFlip: a motion gesture delimiter for mobile interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Haptic puppetry for interactive games
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
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We introduce Puppettime, a digital puppetry project that uses mobile phones as interfaces to control virtual puppetry via motion gestures. The goal of the project is to explore cell phones as performative objects in novel interaction designs. Combining the evolution of mobile devices into tangible interfaces with traditional puppetry, the paper discusses the connections between these domains. It describes the design rationale behind the Puppettime project as well as its implementation and first feedback, focusing on the core thesis that puppetry provides a valuable and underused metaphor for interface design that supports digital entertainment between co-present players.