Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
New Active Tools for Supporting Narrative Structures
Personal and Ubiquitous Computing
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
StoryMat: a play space for collaborative storytelling
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Supporting children's collaboration across handheld computers
CHI '01 Extended Abstracts on Human Factors in Computing Systems
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enforcing Cooperative Storytelling: First Studies
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
Proceedings of the 2005 conference on Interaction design and children
Rosebud: technological toys for storytelling
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing an architecture for delivering mobile information services to the rural developing world
Proceedings of the 15th international conference on World Wide Web
A case study of tangible flags: a collaborative technology to enhance field trips
Proceedings of the 2006 conference on Interaction design and children
Computer support for children's collaborative fantasy play and storytelling
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Designing an e-government portal accessible to illiterate citizens
Proceedings of the 1st international conference on Theory and practice of electronic governance
Exploring the feasibility of video mail for illiterate users
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Video puppetry: a performative interface for cutout animation
ACM SIGGRAPH Asia 2008 papers
Design of information landscapes for cultural heritage content
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Multicultural videos: an interactive online museum based on an international artistic video database
CommunicabilityMS '08 Proceedings of the 1st ACM international workshop on Communicability design and evaluation in cultural and ecological multimedia system
Game based technology to enhance the learning of history and cultural heritage
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Let's play chinese characters: mobile learning approaches via culturally inspired group games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving literacy in rural India: cellphone games in an after-school program
ICTD'09 Proceedings of the 3rd international conference on Information and communication technologies and development
Shape your body: control a virtual silhouette using body motion
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Chinese shadow puppetry with an interactive interface using the kinect sensor
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume Part I
Cell phone puppets: turning mobile phones into performing objects
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Hollaback!: the role of storytelling online in a social movement organization
Proceedings of the 2013 conference on Computer supported cooperative work
eHeritage of shadow puppetry: creation and manipulation
Proceedings of the 21st ACM international conference on Multimedia
'Affectibility' and design workshops: taking actions towards more sensible design
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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With the fast economic growth and urbanization of many developing countries come concerns that their children now have fewer opportunities to express creativity and develop collaboration skills, or to experience their local cultural heritage. We propose to address these concerns by creating technologies inspired by traditional arts, and allowing children to create and collaborate through playing with them. ShadowStory is our first attempt in this direction, a digital storytelling system inspired by traditional Chinese shadow puppetry. We present the design and implementation of ShadowStory and a 7-day field trial in a primary school. Findings illustrated that ShadowStory promoted creativity, collaboration, and intimacy with traditional culture among children, as well as interleaved children's digital and physical playing experience.