The design of children's technology
The design of children's technology
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing mobile technologies to support co-present collaboration
Personal and Ubiquitous Computing
Usability of mobile devices and intelligently adapting to a user's needs
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
Objectively evaluating entertainment technology
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Physiological indicators for the evaluation of co-located collaborative play
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Handheld devices for cooperative educational activities
Proceedings of the 2006 ACM symposium on Applied computing
A prototype interface for collaborative mobile learning
Proceedings of the 2006 international conference on Wireless communications and mobile computing
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Activity theory for designing mobile learning
International Journal of Mobile Learning and Organisation
Multi-purpose proactive m-Artifacts
Proceedings of the 2008 ACM symposium on Applied computing
A thin mobile client for a groupware application
Proceedings of the 2006 conference on Cooperative Systems Design: Seamless Integration of Artifacts and Conversations -- Enhanced Concepts of Infrastructure for Communication
Supporting the design of mobile interactive artefacts
Advances in Engineering Software
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Studying multi-user settings for pervasive games
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Towards Intelligent Computer Assisted Educational Role-Play
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Technology-Enhanced Role-Play for Intercultural Learning Contexts
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Understanding children's interactions in synchronous shared environments
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Detecting learning difficulties on ubiquitous scenarios
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
ShadowStory: creative and collaborative digital storytelling inspired by cultural heritage
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Paper vs. tablet computers: a comparative study using Tangible Flags
Proceedings of the 10th International Conference on Interaction Design and Children
Risky business or sharing the load? - Social flow in collaborative mobile learning
Computers & Education
Designing a mobile academic peer support system
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example
Journal of Computer Assisted Learning
Pass the iPad: collaborative creating and sharing in family groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper describes the use of multiple interconnected handheld devices to support children's collocated collaboration. Handhelds are a relatively inexpensive, highly mobile platform, making them potentially useful in educational settings [3]. Two shortcomings of students' use of handhelds are: 1) achieving the benefits of collaborative learning may be difficult given the personal nature of these devices, and 2) the small size of a PDA constrains the amount of information that can be meaningfully displayed. We address these shortcomings by utilizing multiple devices to form a larger surface that can display more information than any individual handheld. This interaction technique encourages collaboration and helps engage all students in the activity. To explore this style of collaboration, we extended an educational application with a shared screen information view that we call WHAT-IF1.