Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Supporting children's collaboration across handheld computers
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Mobile educational features in authoring tools for personalised tutoring
Computers & Education
Integrating personal digital assistants (PDAs) into a computer science curriculum
FIE '01 Proceedings of the Frontiers in Education Conference, 2001. 31st Annual - Volume 02
A usability comparison of PDA-based quizzes and paper-and-pencil quizzes
Computers & Education
Low-fi prototyping for mobile devices
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A mixed-fidelity prototyping tool for mobile devices
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Lessons from early stages design of mobile applications
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Supporting End-User Development of Personalized Mobile Learning Tools
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
AMC '09 Proceedings of the 2009 workshop on Ambient media computing
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
Designing for mobile devices: requirements, low-fi prototyping and evaluation
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Detecting learning difficulties on ubiquitous scenarios
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
Hi-index | 0.00 |
This paper presents a framework that aims to support several steps of learning activities. Working either on mobile and non-mobile devices, Test-IT, allows users to learn ubiquitously and to proceed with their work at any time and place. It approaches both teaching and learning activities, allowing teachers and students to cooperate using common mobile devices to transfer information between each other.We describe the requirements for using such tool on mobile devices and comment some of the current approaches. The design process and the framework's components, focusing particularly on the user interface and usability issues, are addressed.We also focus on the flexibility provided by Test-IT, allowing users to create specific applications, according to their field or subject of expertise.