ICNICONSMCL '06 Proceedings of the International Conference on Networking, International Conference on Systems and International Conference on Mobile Communications and Learning Technologies
Handheld devices for cooperative educational activities
Proceedings of the 2006 ACM symposium on Applied computing
Playing on a line: location-based games for linear trips
Proceedings of the international conference on Advances in computer entertainment technology
Proceedings of the 7th ACM/IEEE-CS joint conference on Digital libraries
Explore! possibilities and challenges of mobile learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding geocaching practices and motivations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer Supported Ubiquitous Learning: Augmenting Learning Experiences in the Real World
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
Combining Physical Activities and Mobile Games to Promote Novel Learning Practices
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
Pervasive play, immersion and story: designing interference
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
KEI-time traveler: visiting a past world with mobile phones to enhance learning motivation
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Geocaching in a persuasive perspective
Proceedings of the 4th International Conference on Persuasive Technology
Towards a framework to characterize ubiquitous software projects
Information and Software Technology
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E-learning nowadays is getting more and more popular along with the improvement of advanced ubiquitous technologies and wireless network. One obvious example is the outdoor experience learning. The outdoor experience game could help learners to learn the course knowledge by interacting with real-life learning activities. In this paper, we proposed a web-based outdoor experience game-based learning system by integrating the Geography Information System (GIS), Global Position System (GPS) and wireless connection technologies. Both learners and instructors could easily utilize the proposed system functionalities to learn/design the related outdoor experience course content.