Explore! possibilities and challenges of mobile learning

  • Authors:
  • Maria F. Costabile;Antonella De Angeli;Rosa Lanzilotti;Carmelo Ardito;Paolo Buono;Thomas Pederson

  • Affiliations:
  • Università di Bari, Bari, Italy;The University of Manchester, Manchester, United Kingdom;Università di Bari, Bari, Italy;Università di Bari, Bari, Italy;Università di Bari, Bari, Italy;Umeå University, Umeå, Sweden

  • Venue:
  • Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
  • Year:
  • 2008

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Abstract

This paper reports the experimental studies we have performed to evaluate Explore!, an m-learning system that supports middle school students during a visit to an archaeological park. It exploits a learning technique called excursion-game, whose aim is to help students to acquire historical notions while playing and to make archaeological visits more effective and exciting. In order to understand the potentials and limitations of Explore!, our studies compare the experience of playing the excursion-game with and without technological support. The design and evaluation of Explore! have provided knowledge on the advantages and pitfalls of m-learning that may be instrumental in informing the current debate on e-learning.