The design of children's technology
The design of children's technology
Distributed cognition: toward a new foundation for human-computer interaction research
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
Proceedings of the 9th international conference on Intelligent user interfaces
Social learning through gaming
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
Ontology-based framework for context-aware mobile learning
Proceedings of the 2006 international conference on Wireless communications and mobile computing
Mystery at the museum: a collaborative game for museum education
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
What's a situation in situated cognition?: a constructionist critique of authentic inquiry
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Using augmented reality games to teach 21st century skills
ACM SIGGRAPH 2006 Educators program
Computer role-playing games as a vehicle for teaching history, culture, and language
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Mobile helper for university students: a design for a mobile learning environment
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Similarities and differences between "learn through play" and "edutainment"
Proceedings of the 3rd Australasian conference on Interactive entertainment
Learning shape writing by game playing
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Making dead history come alive through mobile game-play
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Methods for evaluating games: how to measure usability and user experience in games?
Proceedings of the international conference on Advances in computer entertainment technology
Investigating the educational effectiveness of multiplayer online games for children
Proceedings of the 6th international conference on Interaction design and children
An Experimental Evaluation of Logiocando, an Intelligent Tutoring Hypermedia System
International Journal of Artificial Intelligence in Education
Re-experiencing history in archaeological parks by playing a mobile augmented reality game
OTM'07 Proceedings of the 2007 OTM confederated international conference on On the move to meaningful internet systems - Volume Part I
"Isn't this archaeological site exciting!": a mobile system enhancing school trips
AVI '08 Proceedings of the working conference on Advanced visual interfaces
A General-Purpose Context Modeling Architecture for Adaptive Mobile Services
ER '08 Proceedings of the ER 2008 Workshops (CMLSA, ECDM, FP-UML, M2AS, RIGiM, SeCoGIS, WISM) on Advances in Conceptual Modeling: Challenges and Opportunities
Evaluating the Motivational Value of an Augmented Reality System for Learning Chemistry
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Like bees around the hive: a comparative study of a mobile augmented reality map
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting End-User Development of Personalized Mobile Learning Tools
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
AMC '09 Proceedings of the 2009 workshop on Ambient media computing
Model driven development of user interfaces for educational games
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Sharing Mobile Multimedia Annotations to Support Inquiry-Based Learning Using MobiTOP
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
Gameplay on a multitouch screen to foster learning about historical sites
Proceedings of the International Conference on Advanced Visual Interfaces
MOGCLASS: a collaborative system of mobile devices forclassroom music education
Proceedings of the international conference on Multimedia
Combining multimedia resources for an engaging experience of cultural heritage
Proceedings of the 2010 ACM workshop on Social, adaptive and personalized multimedia interaction and access
Involving end users to create software supporting visits to cultural heritage sites
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
End users as co-designers of their own tools and products
Journal of Visual Languages and Computing
User and context modelling for adaptive mobile learning interfaces
International Journal of Mobile Learning and Organisation
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Composition of situational interactive spaces by end users: a case for cultural heritage
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Shaking the dead: multimodal location based experiences for un-stewarded archaeological sites
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
"Do not touch the painting!" the benefits of interactivity on learning and future visits in a museum
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Mobile gaming patterns and their impact on learning outcomes: a literature review
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
A proposal for mobile game based learning to promote knowledge of the a famosa fortress
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
Effects of mobile gaming patterns on learning outcomes: a literature review
International Journal of Technology Enhanced Learning
An EUD Approach to the Design of Educational Games
International Journal of Distance Education Technologies
I want to be Sachin Tendulkar!: a spoken english cricket game for rural students
Proceedings of the 2013 conference on Computer supported cooperative work
Learning extended writing: designing for children's collaboration
Proceedings of the 12th International Conference on Interaction Design and Children
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This paper reports the experimental studies we have performed to evaluate Explore!, an m-learning system that supports middle school students during a visit to an archaeological park. It exploits a learning technique called excursion-game, whose aim is to help students to acquire historical notions while playing and to make archaeological visits more effective and exciting. In order to understand the potentials and limitations of Explore!, our studies compare the experience of playing the excursion-game with and without technological support. The design and evaluation of Explore! have provided knowledge on the advantages and pitfalls of m-learning that may be instrumental in informing the current debate on e-learning.