Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
The Periscope: supporting a computer enhanced field trip for children
Personal and Ubiquitous Computing
Parallel worlds: immersion in location-based experiences
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Design for emergence: experiments with a mixed reality urban playground game
Personal and Ubiquitous Computing
Sotto Voce: Facilitating Social Learning in a Historic House
Computer Supported Cooperative Work
Explore! possibilities and challenges of mobile learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Pursuing genius loci: interaction design and natural places
Personal and Ubiquitous Computing
Design and evaluation of player experience of a location-based mobile game
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Personal and Ubiquitous Computing
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We consider how visits to un-stewarded historical and archaeological sites - those that are unstaffed and have few visible archaeological remains - can be augmented with multimodal interaction to create more engaging experiences. We developed and evaluated a mobile application that allowed multimodal exploration of a rural Roman fort. Sixteen primary school children used the application to explore the fort. Issues, including the influence of visual remains, were identified and compared with findings from a second study with eight users at a separate site. From these, we determined key design implications around the importance of physical space, group work and interaction with the auditory data.