Improving electronic guidebook interfaces using a task-oriented design approach
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Revisiting the visit:: understanding how technology can shape the museum visit
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Tap tips: lightweight discovery of touchscreen targets
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Conversational Role of Electronic Guidebooks
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW
Computer Supported Cooperative Work
A visitor's guide in an active museum: Presentations, communications, and reflection
Journal on Computing and Cultural Heritage (JOCCH)
Procedings of the Second Conference on Creativity and Innovation in Design
Computer Supported Cooperative Work
Re-connecting visual content to place in a mobile guide for the shrine of remembrance
EVA'10 Proceedings of the 2010 international conference on Electronic Visualisation and the Arts
Shaking the dead: multimodal location based experiences for un-stewarded archaeological sites
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
A conversation between trees: what data feels like in the forest
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting group interactions in museum visiting
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Reflections on 25 Years of Ethnography in CSCW
Computer Supported Cooperative Work
Hi-index | 0.00 |
This study examines visitors' use of two different electronic guidebook prototypes, the second an iteration of the first, that were developed to support social interaction between companions as they tour a historic house. Three studies were conducted in which paired visitors' social interactions were video- and audio-recorded for analysis. Using conversation analysis, the data from the use of prototype 1 and prototype 2 were compared. It was found that audio delivery methods were consequential to the ways in which visitors structurally organized their social activity. Further, the availability of structural opportunities for social interaction between visitors has implications for the ways in which the learning process occurs in museum settings.