The media equation: how people treat computers, television, and new media like real people and places
Cyberguide: prototyping context-aware mobile applications
Conference Companion on Human Factors in Computing Systems
A user-centered approach to user modeling
UM '99 Proceedings of the seventh international conference on User modeling
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Improving electronic guidebook interfaces using a task-oriented design approach
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Interactive System Design
Tap tips: lightweight discovery of touchscreen targets
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Extending the Services and the Accessibility of Community Networks
Digital Cities, Technologies, Experiences, and Future Perspectives [the book is based on an international symposium held in Kyoto, Japan, in September 1999
A Context-Sensitive Nomadic Exhibition Guide
HUC '00 Proceedings of the 2nd international symposium on Handheld and Ubiquitous Computing
Using mobile computing to enhance field study
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shared visiting in EQUATOR city
Proceedings of the 4th international conference on Collaborative virtual environments
Revisiting the visit:: understanding how technology can shape the museum visit
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Context-Aware Computing: A Test Case
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Rememberer: A Tool for Capturing Museum Visits
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Practical strategies for integrating a conversation analyst in an iterative design process
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Proactive displays & the experience UbiComp project
ACM SIGGROUP Bulletin
Augmenting the social space of an academic conference
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Survey of position location techniques in mobile systems
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Beyond just the facts: transforming the museum learning experience
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Social practices in location-based collecting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collecting and Sharing Location-based Content on Mobile Phones in a Zoo Visitor Experience
Computer Supported Cooperative Work
Proactive displays: Supporting awareness in fluid social environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Sotto Voce: Facilitating Social Learning in a Historic House
Computer Supported Cooperative Work
Designing opportunistic user interfaces to support a collaborative museum exhibit
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
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We describe an electronic guidebook prototype and report on a study of its use in a historic house. Visitors were given a choice of information delivery modes, and generally preferred audio played through speakers. In this delivery mode, visitors assigned the electronic guidebook a conversational role, e.g., it was granted turns in conversation, it introduced topics of conversation, and visitors responded to it verbally. We illustrate the integration of the guidebook into natural conversation by showing that discourse with the electronic guidebook followed the conversational structure of storytelling. We also demonstrate that visitors coordinated object choice and physical positioning to ensure that the electronic guidebooks played a role in their conversations. Because the visitors integrated the electronic guidebooks in their existing conversations with their companions, they achieved social interactions with each other that were more fulfilling than those that occur with other presentation methods such as traditional headphone audio tours.