Engaging girls with computers through software games
Communications of the ACM
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
IEEE Pervasive Computing
Will Wireless Gaming Be a Winner?
Computer
The Conversational Role of Electronic Guidebooks
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
oDect: an RFID-based object detection API to support applications development on mobile devices
Software—Practice & Experience
UbiCicero: A location-aware, multi-device museum guide
Interacting with Computers
Mobile game-based learning with local content and appealing characters
International Journal of Mobile Learning and Organisation
Designing a constructionistic framework for t-learning
EC-TEL'06 Proceedings of the First European conference on Technology Enhanced Learning: innovative Approaches for Learning and Knowledge Sharing
Discovering the european heritage through the chikho educational web game
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
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The Venice Game project explores how mobile gaming can help users enhance their experience of art and history through a pleasant and challenging interaction with an urban environment's heritage and people. VeGame's participants form teams that share a handheld and play along Venice's narrow streets, discovering the city's art and history through engaging microgames.