The media equation: how people treat computers, television, and new media like real people and places
The incredible shrinking pipeline
Communications of the ACM
We Have Never-Forgetful Flowers In Our Garden: Girls'' Responses to Electronic Games
We Have Never-Forgetful Flowers In Our Garden: Girls'' Responses to Electronic Games
Exploring Common Conceptions About Boys and Electronic Games
Exploring Common Conceptions About Boys and Electronic Games
Viewpoint: Why women avoid computer science
Communications of the ACM
ACM SIGCSE Bulletin - Women and Computing
Gender, software design, and occupational equity
ACM SIGCSE Bulletin - Women and Computing
An ACM-W literature review on women in computing
ACM SIGCSE Bulletin - Women and Computing
Gender differences in perceptions of web-based shopping
Communications of the ACM - Evolving data mining into solutions for insights
Engaging students with theory through ACM collegiate programming contest
Communications of the ACM
The power to change is in our hands
Journal of Computing Sciences in Colleges
The human-computer interaction handbook
Teaching with games: the Minesweeper and Asteroids experience
Journal of Computing Sciences in Colleges
Positive experiences with an open project assignment in an introductory programming course
Proceedings of the 25th International Conference on Software Engineering
High school environments and girls' interest in computer science
ACM SIGCSE Bulletin
Comparison of think-aloud and constructive interaction in usability testing with children
Proceedings of the 2005 conference on Interaction design and children
Introductory game creation: no programming required
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Gender differences in trust perception when using IM and video
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Continuing motivation for game design
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Questioning video games' influence on CS interest
Proceedings of the 4th International Conference on Foundations of Digital Games
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
A Mixed-Method Approach on Digital Educational Games for K12: Gender, Attitudes and Performance
USAB '09 Proceedings of the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for e-Inclusion
Feminist HCI: taking stock and outlining an agenda for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Opinions on computers, and efficacy of a computer-based learning: A pilot study
Education and Information Technologies
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Exposing middle school girls to programming via creative tools
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Exploring verbalization and collaboration of constructive interaction with children
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Experience with Dream Coders: developing a 2D RPG for teaching introductory programming concepts
Journal of Computing Sciences in Colleges
Gender Differences in E-Learning: Communication, Social Presence, and Learning Outcomes
Journal of Organizational and End User Computing
Influencing middle school girls to study computer science through educational computer games
Journal of Computing Sciences in Colleges
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