The quest for excellence in designing CS1/CS2 assignments
SIGCSE '96 Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
Proceedings of the 2nd conference on Integrating technology into computer science education
Chance-It: an object-oriented capstone project for CS-1
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
Designing courseware on algorithms for active learning with virtual board games
ITiCSE '99 Proceedings of the 4th annual SIGCSE/SIGCUE ITiCSE conference on Innovation and technology in computer science education
Engaging girls with computers through software games
Communications of the ACM
Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
Contributing to success in an introductory computer science course: a study of twelve factors
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
Object orientation in CS1-CS2 by design
Proceedings of the 7th annual conference on Innovation and technology in computer science education
Developing Java Software
Teaching with games: the Minesweeper and Asteroids experience
Journal of Computing Sciences in Colleges
Why Are There So Few Female Computer Scientists?
Why Are There So Few Female Computer Scientists?
Experience with an industry-driven capstone course on game programming: extended abstract
Proceedings of the 36th SIGCSE technical symposium on Computer science education
The art and science of game programming
Proceedings of the 37th SIGCSE technical symposium on Computer science education
The curse of Monkey Island: holding the attention of students weaned on computer games
Journal of Computing Sciences in Colleges
JExercise: a specification-based and test-driven exercise support plugin for Eclipse
eclipse '06 Proceedings of the 2006 OOPSLA workshop on eclipse technology eXchange
Informatics in education
Game design from the lens of a student
Proceedings of the 46th Annual Southeast Regional Conference on XX
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The course SIF8005 Object-Oriented Programming at the NTNU is in many respects taught in a quite traditional manner, with a well-known textbook, lectures in huge auditoria, and compulsory exercises that the students have to deliver to be allowed to sit a final written exam. The exercise part of the course is a mixture of individual exercises on a weekly basis, and a somewhat larger project to be done by groups of 4 students.This paper particularly discusses the project, which has become a huge success after some notable changes were made for the 2001 offering of the course. Then the assignment profile was changed from one of fixed requirements set by staff to an open assignment, where each group made a computer game according to their own preferences. This change eliminated many of the problems present in earlier offerings and increased student inspiration.