Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
Game Developer's Guide to Design and Production
Game Developer's Guide to Design and Production
Positive experiences with an open project assignment in an introductory programming course
Proceedings of the 25th International Conference on Software Engineering
Game Development: Harder Than You Think
Queue - Game Development
Computer games and CS education: why and how
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Game design & programming concentration within the computer science curriculum
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Introduction To Game Development (Game Development)
Introduction To Game Development (Game Development)
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Proceedings of the 37th SIGCSE technical symposium on Computer science education
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The efficacy of games-based instruction in computer science education ultimately depends on the student experience. As there remains a continued emphasis on the use of games in computer science education, there is a need for a deeper exploration on the impact of the structure of game design and development courses on computer science student's overall experience. Though current research reflects the benefits of games within computer science courses, there is limited research that depicts the voice of the students. Student's insight is both necessary and relevant both to researchers and educators if games are to be sought to further the agenda of increasing participation in computer science education. This paper describes a game design course from the lens of six graduate students; it explores some of their challenges and their gratifications.