Game Development: Harder Than You Think

  • Authors:
  • Jonathan Blow

  • Affiliations:
  • Game Development Consultant

  • Venue:
  • Queue - Game Development
  • Year:
  • 2004

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Abstract

The hardest part of making a game has always been the engineering. In times past, game engineering was mainly about low-level optimization - writing code that would run quickly on the target computer, leveraging clever little tricks whenever possible.