Game Development: Harder Than You Think
Queue - Game Development
Teaching software engineering through game design
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
Computer Science: An Overview (9th Edition)
Computer Science: An Overview (9th Edition)
Teaching Design Patterns Through Computer Game Development
Journal on Educational Resources in Computing (JERIC)
Houston, we have a problem...: a survey of actual problems in computer games development
Proceedings of the 2008 ACM symposium on Applied computing
Proceedings of the 4th International Conference on Foundations of Digital Games
Software Engineering Challenges in Game Development
ITNG '09 Proceedings of the 2009 Sixth International Conference on Information Technology: New Generations
Extensive Evaluation of Using a Game Project in a Software Architecture Course
ACM Transactions on Computing Education (TOCE)
Proceedings of the 1st International Workshop on Games and Software Engineering
ACM Transactions on Computing Education (TOCE)
What do game developers expect from development and design tools?
Proceedings of the 17th International Conference on Evaluation and Assessment in Software Engineering
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Computer science (CS) is a field of practical and scientific approach on computation and applications. Consequently, the CS students should be able to adjust to develop different types of software applications. However, even though video games are one type of software, they also impose additional requirements for the developers. In this paper we present the results of our qualitative studies on how prepared CS students are to function as game developers. The paper assesses the knowledge gaps between students majoring in computer science and game developer needs in two ways; a longitudinal study on a game development course and a focused case study on developing a game. Based on our results there are differences in communication and planning approaches between the CS students and game developers, and skill needs for game development content on a traditional computer science course curricula.