Computer science students making games: a study on skill gaps and requirement

  • Authors:
  • Jussi Kasurinen;Saeed Mirzaeifar;Uolevi Nikula

  • Affiliations:
  • Lappeenranta University of Technology, Lappeenranta, Finland;Lappeenranta University of Technology, Lappeenranta, Finland;Lappeenranta University of Technology, Lappeenranta, Finland

  • Venue:
  • Proceedings of the 13th Koli Calling International Conference on Computing Education Research
  • Year:
  • 2013

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Abstract

Computer science (CS) is a field of practical and scientific approach on computation and applications. Consequently, the CS students should be able to adjust to develop different types of software applications. However, even though video games are one type of software, they also impose additional requirements for the developers. In this paper we present the results of our qualitative studies on how prepared CS students are to function as game developers. The paper assesses the knowledge gaps between students majoring in computer science and game developer needs in two ways; a longitudinal study on a game development course and a focused case study on developing a game. Based on our results there are differences in communication and planning approaches between the CS students and game developers, and skill needs for game development content on a traditional computer science course curricula.