A set of principles for conducting and evaluating interpretive field studies in information systems
MIS Quarterly - Special issue on intensive research in information systems
Qualitative Methods in Empirical Studies of Software Engineering
IEEE Transactions on Software Engineering
Game Development: Harder Than You Think
Queue - Game Development
A Preliminary Survey on Software Testing Practices in Australia
ASWEC '04 Proceedings of the 2004 Australian Software Engineering Conference
Houston, we have a problem...: a survey of actual problems in computer games development
Proceedings of the 2008 ACM symposium on Applied computing
Software Engineering Challenges in Game Development
ITNG '09 Proceedings of the 2009 Sixth International Conference on Information Technology: New Generations
The organic nature of game ideation: game ideas arise from solitude and mature by bouncing
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Computer science students making games: a study on skill gaps and requirement
Proceedings of the 13th Koli Calling International Conference on Computing Education Research
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Context: Development of software is a complex process with several stakeholders and their varying practices. The game industry has also additional requirements such as artistic presentation, an interesting story and high quality sound effects that further complicate the process. Objective: The objective of this paper is to understand what kind of requirements and expectations are attached to the technical infrastructure of game development in practice. Method: This study observed and qualitatively analyzed seven game-developing organizations, from recent startups to established organizations to allow comparison of their use of technical infrastructure. Results: Based on our study, the game organizations, regardless of their size, are generally pleased with the tools they apply. The selections of the applied tools are based on their ability to test concepts and build prototypes to help design. Conclusion: In general, the game development organizations expect their tools to allow adaptability to changes during the development process. The case companies did not seem to have many problems with their current technical infrastructure, and ability to test different solutions was considered very important feature.