Software Engineering
The Mythical Man-Month: Essays on Softw
The Mythical Man-Month: Essays on Softw
Game Developer's Guide to Design and Production
Game Developer's Guide to Design and Production
Postmortem: Never Leave a Project without It
IEEE Software
Waltzing with Bears: Managing Risk on Software Projects
Waltzing with Bears: Managing Risk on Software Projects
Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business
Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business
Death March
Game Development: Harder Than You Think
Queue - Game Development
Requirements Engineering and the Creative Process in the Video Game Industry
RE '05 Proceedings of the 13th IEEE International Conference on Requirements Engineering
Why software fails [software failure]
IEEE Spectrum
What do game developers expect from development and design tools?
Proceedings of the 17th International Conference on Evaluation and Assessment in Software Engineering
Computer science students making games: a study on skill gaps and requirement
Proceedings of the 13th Koli Calling International Conference on Computing Education Research
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This paper presents a survey of problems found in the development process of electronic games. These problems were collected mainly from game postmortems and specialized litterature on game development, allowing a comparison with respect to well-known problems in the traditional software industry.