Game Development: Harder Than You Think
Queue - Game Development
Optimal information placement in an interactive 3D environment
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding information observation in interactive 3D environments
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
A data mining approach to strategy prediction
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Mining game statistics from web services: a World of Warcraft armory case study
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Software analytics as a learning case in practice: approaches and experiences
Proceedings of the International Workshop on Machine Learning Technologies in Software Engineering
Remix and play: lessons from rule variants in texas hold'em and halo 2
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Empirical analysis of user data in game software development
Proceedings of the ACM-IEEE international symposium on Empirical software engineering and measurement
A large-scale, longitudinal study of user profiles in world of warcraft
Proceedings of the 22nd international conference on World Wide Web companion
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The software engineering community has had seminal papers on data analysis for software productivity, quality, reliability, performance etc. Analyses have involved software systems ranging from desktop software to telecommunication switching systems. Little work has been done on the emerging digital game industry. In this paper we explore how data can drive game design and production decisions in game development. We define a mixture of qualitative and quantitative data sources, broken down into three broad categories: internal testing, external testing, and subjective evaluations. We present preliminary results of a case study of how data collected from users of a released game can inform subsequent development.