Mining game statistics from web services: a World of Warcraft armory case study

  • Authors:
  • Chris Lewis;Noah Wardrip-Fruin

  • Affiliations:
  • University of California, Santa Cruz, California;University of California, Santa Cruz, California

  • Venue:
  • Proceedings of the Fifth International Conference on the Foundations of Digital Games
  • Year:
  • 2010

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Abstract

Collecting large sets of quantitative video game play data can take many months or years. This delays the progress of interpreting data and drawing interesting conclusions. Mining game data from publicly accessible web services allows us to quickly retrieve quantitative results. This will allow the pace of quantitative research in video games to increase, as well as provide pointers towards maximizing the efficiency of future qualitative study.