Analysis of social gameplay macros in the Foldit cookbook

  • Authors:
  • Seth Cooper;Firas Khatib;Ilya Makedon;Hao Lu;Janos Barbero;David Baker;James Fogarty;Zoran Popović;Foldit players

  • Affiliations:
  • University of Washington;University of Washington;University of Washington;University of Washington;University of Washington;University of Washington;University of Washington;University of Washington;Worldwide

  • Venue:
  • Proceedings of the 6th International Conference on Foundations of Digital Games
  • Year:
  • 2011

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Abstract

As games grow in complexity, gameplay needs to provide players with powerful means of managing this complexity. One approach is to give automation tools to players. In this paper, we analyze an in-game automation tool, the Foldit cookbook, for the scientific discovery game Foldit. The cookbook allows players to write recipes that can automate their strategies. Through analysis of cookbook usage, we observe that players take advantage of social mechanisms in the game to share, run, and modify recipes. Further, players take advantage of both a simplified visual programming interface and a text-based scripting interface for creating recipes. This indicates that there is potential for using automation tools to disseminate expert knowledge, and that it is useful to provide support for multiple authoring styles, especially for games where the final game goal is unbounded or hard to attain.