Play Between Worlds: Exploring Online Game Culture
Play Between Worlds: Exploring Online Game Culture
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Mining game statistics from web services: a World of Warcraft armory case study
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Data analytics for game development (NIER track)
Proceedings of the 33rd International Conference on Software Engineering
Measuring cooperative gameplay pacing in World of Warcraft
Proceedings of the 6th International Conference on Foundations of Digital Games
Using sequential observations to model and predict player behavior
Proceedings of the 6th International Conference on Foundations of Digital Games
If you build it they might stay: retention mechanisms in World of Warcraft
Proceedings of the 6th International Conference on Foundations of Digital Games
Clustering avatars behaviours from virtual worlds interactions
Proceedings of the 4th International Workshop on Web Intelligence & Communities
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We present a survey of usage of the popular Massively Multiplayer Online Role Playing Game, World of Warcraft. Players within this game often self-organize into communities with similar interests and/or styles of play. By mining publicly available data, we collected a dataset consisting of the complete player history for approximately six million characters, with partial data for another six million characters. The paper provides a thorough description of the distributed approach used to collect this massive community data set, and then focuses on an analysis of player achievement data in particular, exposing trends in play from this highly successful game. From this data, we present several findings regarding player profiles. We correlate achievements with motivations based upon a previously-defined motivation model, and then classify players based on the categories of achievements that they pursued. Experiments show players who fall within each of these buckets can play differently, and that as players progress through game content, their play style evolves as well.