Computer games and the three dimensions of reading literacy
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Playability heuristics for mobile multi-player games
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Girls playing games: rethinking stereotypes
Future Play '07 Proceedings of the 2007 conference on Future Play
Information Systems Frontiers
Player talk—the functions of communication in multplayer role-playing games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Rationalizing Play: A Critical Theory of Digital Gaming
The Information Society
Beyond e-business models: the road to virtual worlds
Electronic Commerce Research
From HCI to media experience: methodological implications
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Massively multiplayer online games & education: an outline of research
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
Considering gender in digital games: implications for serious game designs in the learning sciences
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
The spellbound ones: illuminating everyday collaborative gaming practices in a MMORPG
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Situating Productive Play: Online Gaming Practices and Guanxi in China
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Exploring the experiences concerning leadership communication in online gaming groups
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Proceedings of the seventh ACM conference on Creativity and cognition
Bridging Media with the Help of Players
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Gender, Simulation, and Gaming: Research Review and Redirections
Simulation and Gaming
Productive play: participation and learning in digital game environments
Advanced Technology for Learning
PLAI: staged encounters in computer-mediated environments
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
The rogue in the lovely black dress: intimacy in world of warcraft
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ludoliteracy: defining understanding and supporting games education
Ludoliteracy: defining understanding and supporting games education
Mining game statistics from web services: a World of Warcraft armory case study
Proceedings of the Fifth International Conference on the Foundations of Digital Games
This is how we play it: what a mega-LAN can teach us about games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Forces in play: the business and culture of videogame production
Proceedings of the 3rd International Conference on Fun and Games
Defending the morality of violent video games
Ethics and Information Technology
Understanding the new digital divide-A typology of Internet users in Europe
International Journal of Human-Computer Studies
Sociable killers: understanding social relationships in an online first-person shooter game
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Senses working overtime: on sensuous experiences and public computer game play
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
What FarmVille can teach us about cooperative workflows and architectures
ACM SIGCAS Computers and Society - Special Issue on Selected Papers from ISTAS 2011
Time to play: the rationalization of leisure time
Proceedings of the 2012 iConference
Telling stories through space: the mindstage project
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Insights into learning offered by the dispositions of second-generation "Newbie" gamers
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Virtual postcards: multimodal stories of online play
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Massive online games and loot distribution: an elusive problem
Proceedings of the 5th International ICST Conference on Simulation Tools and Techniques
Metagames, paragames and orthogames: a new vocabulary
Proceedings of the International Conference on the Foundations of Digital Games
Theoretical and methodological challenges (and opportunities) in virtual worlds research
Proceedings of the International Conference on the Foundations of Digital Games
Virtual inequality: a woman's place in cyberspace
Proceedings of the International Conference on the Foundations of Digital Games
Regulating virtual environments
Proceedings of the International Conference on the Foundations of Digital Games
Ladies of Warcraft: changing perceptions of women and technology through productive play
Proceedings of the International Conference on the Foundations of Digital Games
Ethics and Information Technology
Proceedings of the Designing Interactive Systems Conference
Unpacking self and socio dialectics within learners' interactive play
Computers & Education
Players as Coresearchers: Expert Player Perspective as an Aid to Understanding Games
Simulation and Gaming
Connecting play: understanding multimodal participation in virtual worlds
Proceedings of the 14th ACM international conference on Multimodal interaction
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Gaming and Computer-Mediated Simulations
Laboring in Cyberspace: A Lockean Theory of Property in Virtual Worlds
International Journal of Technoethics
Emergence of Gamified Commerce: Turning Virtual to Real
Journal of Electronic Commerce in Organizations
A large-scale, longitudinal study of user profiles in world of warcraft
Proceedings of the 22nd international conference on World Wide Web companion
Gaming legacy? four approaches to the relation between cultural heritage and digital technology
Journal on Computing and Cultural Heritage (JOCCH)
Words with friends: writing collaboratively online
interactions
Dispelling the myth of the socio-emotionally dissatisfied gamer
Computers in Human Behavior
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