Bridging Media with the Help of Players

  • Authors:
  • Michael Nitsche;Matthew Drake;Janet Murray

  • Affiliations:
  • School of Literature, Communication & Culture, Georgia Institute of Technology, Atlanta, USA 30332-0165;School of Literature, Communication & Culture, Georgia Institute of Technology, Atlanta, USA 30332-0165;School of Literature, Communication & Culture, Georgia Institute of Technology, Atlanta, USA 30332-0165

  • Venue:
  • ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
  • Year:
  • 2009

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Abstract

We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues to partially replace complex AI systems with multiplayer design strategies to provide the necessary level of flexibility in the content generation for cross-media applications. The second part describes one example project --- the Next Generation Play (NGP) project --- that illustrates one practical approach of such a player-driven cross-media content generation. NGP allows players to collect virtual items while watching a TV show. These items are re-used in a multiplayer casual game that automatically generates new game worlds based on the various collections of active players joining a game session. While the TV experience is designed for the single big screen, the game executes on multiple mobile phones. Design and technical implementation of the prototype are explained in more detail to clarify how players carry elements of television narratives into a non-linear handheld gaming experience. The system describes a practical way to create casual game adaptations based on players' personal preferences in a multi-user environment.