Interfacing thought: cognitive aspects of human-computer interaction
A field study of the software design process for large systems
Communications of the ACM
Distributed Artificial Intelligence (Vol. 2)
The creative mind: myths and mechanisms
The creative mind: myths and mechanisms
A small matter of programming: perspectives on end user computing
A small matter of programming: perspectives on end user computing
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Supporting knowledge-base evolution with incremental formalization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing in a design community: insights and challenges
Proceedings of the 1st conference on Designing interactive systems: processes, practices, methods, & techniques
The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Making argumentation serve design
Design rationale
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Embedding critics in design environments
Readings in intelligent user interfaces
Design for individuals, design for groups: tradeoffs between power and workspace awareness
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Transcending the individual human mind—creating shared understanding through collaborative design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
The cathedral and the bazaar: musings on Linux and open source by an accidental revolutionary
The cathedral and the bazaar: musings on Linux and open source by an accidental revolutionary
Sorting things out: classification and its consequences
Sorting things out: classification and its consequences
Leonardo's Laptop: Human Needs and the New Computing Technologies
Leonardo's Laptop: Human Needs and the New Computing Technologies
Open Sources: Voices from the Open Source Revolution
Open Sources: Voices from the Open Source Revolution
The Social Life of Information
The Social Life of Information
Communications of the ACM
Modeling co-creativity in art and technology
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Reusing Open-Source Software and Practices: The Impact of Open-Source on Commercial Vendors
ICSR-7 Proceedings of the 7th International Conference on Software Reuse: Methods, Techniques, and Tools
Explorations in art and technology
Explorations in art and technology
Design of an interactive system for group learning support
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Knowledge construction in software development: the evolving artifact approach
Knowledge construction in software development: the evolving artifact approach
Supporting component-based software development with active component repository systems
Supporting component-based software development with active component repository systems
Beyond Productivity: Information, Technology, Innovation, and Creativity
Beyond Productivity: Information, Technology, Innovation, and Creativity
The New Division of Labor: How Computers Are Creating the Next Job Market
The New Division of Labor: How Computers Are Creating the Next Job Market
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social creativity: turning barriers into opportunities for collaborative design
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Distances and diversity: sources for social creativity
Proceedings of the 5th conference on Creativity & cognition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Distributed intelligence: extending the power of the unaided, individual human mind
Proceedings of the working conference on Advanced visual interfaces
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Supporting creative and reflective processes
International Journal of Human-Computer Studies
Tool support for creativity using externalizations
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
KMS models for video files using visual mnemonics
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
International Journal of Human-Computer Studies
Public participation in proprietary software development through user roles and discourse
International Journal of Human-Computer Studies
INCONSISTENCY OF KNOWLEDGE AND COLLECTIVE INTELLIGENCE
Cybernetics and Systems
The emergence of online widescale interaction in unexpected events: assistance, alliance & retreat
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Creative conceptual design: Extending the scope by infused design
Computer-Aided Design
Geezers, turbines, fantasy personas: making the everyday into the future
Proceedings of the seventh ACM conference on Creativity and cognition
Increasing and sustaining participation to support and foster social creativity
Proceedings of the seventh ACM conference on Creativity and cognition
Bridging Media with the Help of Players
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Resolving assumptions in art-technology collaboration as a means of extending shared understanding
Proceedings of the 2007 conference on Human interface: Part II
Presence, creativity and collaborative work in virtual environments
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Improving interaction models for generating and managing alternative ideas during early design work
Proceedings of Graphics Interface 2010
Towards democratizing computer science education through social game design
Proceedings of the 1st International Workshop on Games and Software Engineering
Bridging the Disciplinary Divide: Co-Creating Research Ideas in eScience Teams
Computer Supported Cooperative Work
Beyond interaction: meta-design and cultures of participation
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Creative self-expression in socio-technical systems
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Creative self-expression in socio-technical systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
From organizational to community creativity: paragon leadership & creativity stories at etsy
Proceedings of the 2013 conference on Computer supported cooperative work
An internet-scale idea generation system
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special section on internet-scale human problem solving and regular papers
End User Development and Meta-Design: Foundations for Cultures of Participation
Journal of Organizational and End User Computing
International Journal of Mobile and Blended Learning
International Journal of Technology Enhanced Learning
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The power of the unaided individual mind is highly overrated. Although society often thinks of creative individuals as working in isolation, intelligence and creativity result in large part from interaction and collaboration with other individuals. Much human creativity is social, arising from activities that take place in a context in which interaction with other people and the artifacts that embody collective knowledge are essential contributors.This paper examines: (1) how individual and social creativity can be integrated by means of proper collaboration models and tools supporting distributed cognition; (2) how the creation of shareable externalizations ("boundary objects") and the adoption of evolutionary process models in the construction of meta-design environments can enhance creativity and support spontaneous design activities ("unselfconscious cultures of design"); and (3) how a new design competence is emerging one that requires passage from individual creative actions to synergetic activities, from the reflective practitioner to reflective communities and from given tasks to personally meaningful activities. The paper offers examples in the context of collaborative design and art practice, including urban planning, interactive art and open source. In the effort to draw a viable path "beyond binary choices", the paper points out some major challenges for the next generation of socio-technical environments to further increase the integration of individual and social creativity.