There's no place like home: continuing design in use
Design at work
The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Three levels of end-user tailoring: customization, integration, and extension
Computers and design in context
The cathedral and the bazaar: musings on Linux and open source by an accidental revolutionary
The cathedral and the bazaar: musings on Linux and open source by an accidental revolutionary
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Beyond Productivity: Information, Technology, Innovation, and Creativity
Beyond Productivity: Information, Technology, Innovation, and Creativity
Distances and diversity: sources for social creativity
Proceedings of the 5th conference on Creativity & cognition
The Wisdom of Crowds
Invited research overview: end-user programming
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Beyond binary choices: integrating individual and social creativity
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
The Long Tail: Why the Future of Business Is Selling Less of More
The Long Tail: Why the Future of Business Is Selling Less of More
Wikinomics: How Mass Collaboration Changes Everything
Wikinomics: How Mass Collaboration Changes Everything
The Wealth of Networks: How Social Production Transforms Markets and Freedom
The Wealth of Networks: How Social Production Transforms Markets and Freedom
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for the social web
The prospects for psychological science in human-computer interaction
Human-Computer Interaction
Can you ever trust a wiki?: impacting perceived trustworthiness in wikipedia
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the fourth international conference on Communities and technologies
Increasing and sustaining participation to support and foster social creativity
Proceedings of the seventh ACM conference on Creativity and cognition
From consumers to owners: using meta-design environments to motivate changes in energy consumption
IS-EUD'11 Proceedings of the Third international conference on End-user development
Social media, design and civic engagement by youth: a cultural view
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
Proceedings of the 30th ACM international conference on Design of communication
Machinima production tools: a vernacular history of a creative medium
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Most interesting, important, and pressing problems facing societies in the 21st century transcend the unaided individual human mind. They require collaborative systems to explore, frame, solve, and assess their solutions. Cultures of participation represent foundations for the next generation of collaborative systems by supporting all stakeholders to participate actively in personally meaningful problems. Meta-design supports cultures of participation by defining and creating social and technical infrastructures in which users can choose to become designers. These developments create new discourses in human-computer interaction (HCI), complementing and transcending current approaches centered on interaction. This article illustrates these objectives and themes with specific examples and articulates their relevance for the OzCHI conference theme "Design, Culture and Interaction".