Game design for social networks: interaction design for playful dispositions
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Artifact awareness through screen sharing for distributed groups
International Journal of Human-Computer Studies
Adding by leaving out: the power of the pause
interactions
Crowd-sourcing transparency: ICTs, social media, and government transparency initiatives
Proceedings of the 11th Annual International Digital Government Research Conference on Public Administration Online: Challenges and Opportunities
Extending boundaries with meta-design and cultures of participation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proceedings of the 16th ACM international conference on Supporting group work
Supporting the cooperation of end-user programmers through social development environments
Proceedings of the 2nd International Workshop on Web 2.0 for Software Engineering
Workshop report from Web2SE 2011: 2nd international workshop on web 2.0 for software engineering
ACM SIGSOFT Software Engineering Notes
Boosting participation in virtual communities
CRIWG'11 Proceedings of the 17th international conference on Collaboration and technology
Beyond interaction: meta-design and cultures of participation
Proceedings of the 23rd Australian Computer-Human Interaction Conference
ICCSA'10 Proceedings of the 2010 international conference on Computational Science and Its Applications - Volume Part II
Motivating participation in social computing applications: a user modeling perspective
User Modeling and User-Adapted Interaction
Access perspectives and design values in government social media usage
Proceedings of the 13th Annual International Conference on Digital Government Research
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Designing the software support for partially virtual communities
CRIWG'12 Proceedings of the 18th international conference on Collaboration and Technology
Social Networked Multi-agent Negotiation in Ontology Alignment
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Incremental persuasion through microblogging: a survey of Twitter users in Latvia
Proceedings of the 6th International Conference on Persuasive Technology: Persuasive Technology and Design: Enhancing Sustainability and Health
Still in Fashion?: A Study on Facebook Usage
International Journal of Virtual Communities and Social Networking
Social discovery in an information abundant world: Designing to create capacity and seek solutions
Information Services and Use - NFAIS 2011 and APE 2011
Social discovery in an information abundant world: Designing to create capacity and seek solutions
Information Services and Use - NFAIS 2011 and APE 2011
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How do you create and launch a vibrant social web application that people are motivated to use? Getting people to participate (and stay participating) is the key to any web-based strategy, but you have to do more than simply add features. This book teaches you how. By using real world examples and a bit of social psychology theory, this book provides a solid foundation for designing your next great web application. Packed full of information and best practices, this book will show you: · How to distinguish between different types of social web applications and the design challenges of each · The core reasons why people participate online, as individuals and as groups · How to prevent the Cold Start Problem -- when you build it...and they don't come. · How viral sharing works on sites like YouTube, Facebook, and Flickr · How to avoid PR nightmares that have plagued companies like Dell and Walmart · How to design for first-time users · How to grow your social web application from zero users to 1000, and beyond