Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The evaluator effect in usability tests
CHI 98 Cconference Summary on Human Factors in Computing Systems
Making web sites be places for social interaction
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Stimulating social engagement in a community network
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
What Do Virtual "Tells" Tell? Placing Cybersociety Research into a Hierarchy of Social Explanation
HICSS '00 Proceedings of the 33rd Hawaii International Conference on System Sciences-Volume 1 - Volume 1
Sense of Virtual Community-Maintaining the Experience of Belonging
HICSS '02 Proceedings of the 35th Annual Hawaii International Conference on System Sciences (HICSS'02)-Volume 8 - Volume 8
Profiles as Conversation: Networked Identity Performance on Friendster
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 03
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Encouraging participation in virtual communities
Communications of the ACM - Spam and the ongoing battle for the inbox
Jogging over a distance: supporting a "jogging together" experience although being apart
CHI '07 Extended Abstracts on Human Factors in Computing Systems
A comparative evaluation of heuristic-based usability inspection methods
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Designing and evaluating online communities: research speaks to emerging practice
International Journal of Web Based Communities
Designing for the social web
A life-cycle perspective on online community success
ACM Computing Surveys (CSUR)
Exploring the facebook experience: a new approach to usability
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
An exploration of social requirements for exercise group formation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Goal-setting considerations for persuasive technologies that encourage physical activity
Proceedings of the 4th International Conference on Persuasive Technology
Towards a design theory for online communities
Proceedings of the 4th International Conference on Design Science Research in Information Systems and Technology
Usability evaluation methods: mind the gaps
Proceedings of the 2009 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
Designing social features for mobile and ubiquitous wellness applications
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
MyTerritory: evaluation of outdoor gaming prototype for music discovery
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
The role of community in exercise: cross-cultural study of online exercise diary users
Proceedings of the 6th International Conference on Communities and Technologies
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Social interaction plays an important role in the use of modern websites. Because the practical ways to improve social interaction through community design often remain unknown, this study aims to provide guidelines for designing and developing social features for websites. In this paper, we introduce the results of a three-week-long qualitative field study with an internet service prototype intended for people who exercise. We aim to provide knowledge of factors that improve the social design of websites by introducing a set of heuristics for evaluating sociability. In order to validate the heuristics, the findings from heuristic expert evaluations were compared with data collected from ten test users of the internet service prototype. We suggest that the Heuristic Evaluation Method with sociability heuristics helps to identify the most fundamental problems concerning sociability and thus serves as a practical tool, particularly in the early stages of the design process of social internet sites.