Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Understanding social needs and motivations to share data in online sports communities
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
MyTerritory: evaluation of outdoor gaming prototype for music discovery
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Let's get together: the formation and success of online creative collaborations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Exercising is often a social activity performed with other people, yet finding compatible exercise partners is difficult in practice. To gain a better understanding of the social requirements involved with forming exercise groups, we conducted a two-phased exploratory study involving an online web questionnaire with 96 respondents and two focus groups. Our results highlight various aspects of collaborating with exercise partners, but also indicate the limited utility of currently available systems to support such collaborations. We discuss implications for collaborative technologies supporting exercise group formation.