Empathic communities: reaching out across the Web
interactions
Making web sites be places for social interaction
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The experienced "sense" of a virtual community: characteristics and processes
ACM SIGMIS Database
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring characteristics of collective content: a field study with four user communities
CHI '08 Extended Abstracts on Human Factors in Computing Systems
How online communities support human values
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Design of mobile wellness applications: identifying cross-cultural factors
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
An exploration of social requirements for exercise group formation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding persuasive software functionality in practice: a field trial of polar FT60
Proceedings of the 4th International Conference on Persuasive Technology
Understanding collective content: purposes, characteristics and collaborative practices
Proceedings of the fourth international conference on Communities and technologies
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Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Designing social features for mobile and ubiquitous wellness applications
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
Identifying drivers and hindrances of social user experience in web services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MyTerritory: evaluation of outdoor gaming prototype for music discovery
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
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Web services that support exercising have grown more and more popular in the last couple of years. This paper describes an user interview study that included 20 users of three different online sporting communities that allow users to add their training data from their personal tracking devices. Interviews gathered users' experiences and opinions of the social needs and motivations to share data in online sports communities. The answers from the interviews were categorized into three main classes: social needs in sports communities, motivations for sharing data, and motivations for adding personal data to the services. Even though the primary need of most of the users was a personal training diary, they saw great advantages in sharing their data with other members of the community. As a result, this study gives design ideas for social features in web services and online communities that are related to doing sport.