interactions
Proceedings of the third Nordic conference on Human-computer interaction
A development framework for value-centred design
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A familiar face(book): profile elements as signals in an online social network
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Looking at, looking up or keeping up with people?: motives and use of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile multimedia: identifying user values using the means-end theory
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Understanding social needs and motivations to share data in online sports communities
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Psychological needs and virtual worlds: Case Second Life
International Journal of Human-Computer Studies
Computers in Human Behavior
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With our work we refer to value-sensitive and value-centered design approaches to answer the question "why" people join online communities. We conducted qualitative semi-structured Laddering interviews with 21 participants to identify relevant behavior motives for the use of online communities. We identified friendship, self-reflection and information purposes as the most relevant motives. Further, we demonstrate that in the users' experience online communities serve as information pools of social networks used for self-identification and self-reflection.