Integration of interpersonal space and shared workspace: ClearBoard design and experiments
ACM Transactions on Information Systems (TOIS)
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
FIASCO: game interface for location-based play
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
"Fancy a Schmink?": a novel networked game in a cafe
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
"Fancy a schmink?": a novel networked game in a café
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dance your work away: exploring step user interfaces
CHI '06 Extended Abstracts on Human Factors in Computing Systems
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Weekend battle: an entertainment system for improving workers' motivation
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A table tennis game for three players
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Testing the technology: playing games with video conferencing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Building a table tennis game for three players
Proceedings of the international conference on Advances in computer entertainment technology
How to build a hard-to-use mouse
Proceedings of the international conference on Advances in computer entertainment technology
Entertaining Situated Messaging at Home
Computer Supported Cooperative Work
Personal and Ubiquitous Computing
Evaluating a distributed physical leisure game for three players
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Virtual box: supporting mediated family intimacy through virtual and physical play
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Brute force as input for networked gaming
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Stirring up experience through movement in game play: effects on engagement and social behaviour
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Remote impact: shadowboxing over a distance
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Evaluating user experiences in games
CHI '08 Extended Abstracts on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Consigalo: multi-user face-to-face interaction on immaterial displays
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
A physical three-way interactive game based on table tennis
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
Remote impact: shadowboxing over a distance
ACM SIGGRAPH 2008 posters
Body music: physical exploration of music theory
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Supporting group relationships in mediated domestic environments
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Game design principles in everyday fitness applications
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Design of Experience and Flow in Movement-Based Interaction
Motion in Games
Integrating cumulative context into computer games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Shadow agent: a new type of virtual agent
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Designing physical and social intergenerational family entertainment
Interacting with Computers
Kinesthetic interaction: revealing the bodily potential in interaction design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
The hipdiskettes: learning (through) wearables
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Movable cameras enhance social telepresence in media spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design influence on social play in distributed exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HeartBeat: an outdoor pervasive game for children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tactile motion instructions for physical activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Designing a head-up game for children
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Proceedings of the 4th International Conference on Foundations of Digital Games
A novel approach to interactive playgrounds: the interactive slide project
Proceedings of the 8th International Conference on Interaction Design and Children
A framework for exertion interactions over a distance
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Wearable automatic feedback devices for physical activities
BodyNets '09 Proceedings of the Fourth International Conference on Body Area Networks
Brute force interactions: leveraging intense physical actions in gaming
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Technological approaches to promoting physical activity
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Video playdate: toward free play across distance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 9th International Conference on Interaction Design and Children
New social & collaborative interactive TV program formats
Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
Jogging over a distance: the influence of design in parallel exertion games
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Designing intergenerational play via enactive interaction, competition and acceleration
Personal and Ubiquitous Computing
Towards understanding how to design for social play in exertion games
Personal and Ubiquitous Computing
Jogging over a distance between Europe and Australia
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
Understanding social needs and motivations to share data in online sports communities
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Artificial Life and Robotics
Zoom cameras and movable displays enhance social telepresence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Breath control of amusement rides
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RopePlus: bridging distances with social and kinesthetic rope games
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Multi-jump: jump roping over distances
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of Graphics Interface 2011
Maintaining and modifying pace through tactile and multimodal feedback
Interacting with Computers
Astrojumper: Motivating exercise with an immersive virtual reality exergame
Presence: Teleoperators and Virtual Environments
Designing bodily engaging games: learning from sports
Proceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction
Interaction technology for collective and psychomotor training in sports
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Virtual network marathon: fitness-oriented e-sports in distributed virtual environment
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
People in books: using a FlashCam to become part of an interactive book for connected reading
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Social playware for mediating tele-play interaction over distance
Artificial Life and Robotics
Proceedings of the 6th International Conference on Foundations of Digital Games
An educational tool for creating distributed physical games
Proceedings of the 6th International Conference on Foundations of Digital Games
Balancing exertion experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
hipDisk: experiencing the value of ungainly, embodied, performative, fun
CHI '12 Extended Abstracts on Human Factors in Computing Systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
hipDisk: understanding the value of ungainly, embodied, performative, fun
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Controlling the amount of physical activity in a specific exertion interface
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Boneshaker: a generic framework for building physical therapy games
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Participatory design for exertion interfaces for children
Proceedings of the 11th International Conference on Interaction Design and Children
Bubble Popper: considering body contact in games
Proceedings of the 4th International Conference on Fun and Games
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A user experience view for rehabilitation systems
Proceedings of the 4th Mexican Conference on Human-Computer Interaction
A cloud-based serious games framework for obesity
Proceedings of the 1st ACM multimedia international workshop on Cloud-based multimedia applications and services for e-health
Paximadaki, the game: creating an advergame for promoting traditional food products
Proceeding of the 16th International Academic MindTrek Conference
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Understanding informal communication in multilingual contexts
Proceedings of the 2013 conference on Computer supported cooperative work
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
The design space of body games: technological, physical, and social design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmented sport: exploring collective user experience
Proceedings of the Virtual Reality International Conference: Laval Virtual
Body-controlled trampoline training games based on computer vision
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Mobile interaction does not exist
CHI '13 Extended Abstracts on Human Factors in Computing Systems
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Bubble popper: body contact in digital games
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Combining moving bodies with digital elements: design space between players and screens
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Reflections on designing networked exertion games
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Designing for depth: underwater play
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Displaying heart rate data on a bicycle helmet to support social exertion experiences
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Being chased by zombies!: understanding the experience of mixed reality quests
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
Evaluating the impact of a cloud-based serious game on obese people
Computers in Human Behavior
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An Exertion Interface is an interface that deliberately requires intense physical effort. Exertion Interfaces have applications in "Sports over a Distance", potentially capitalizing on the power of traditional physical sports in supporting social bonding. We designed, developed, and evaluated an Exertion Interface that allows people who are miles apart to play a physically exhausting ball game together. Players interact through a life-size video-conference screen using a regular soccer ball as an input device. The Exertion Interface users said that they got to know the other player better, had more fun, became better friends, and were happier with the transmitted audio and video quality, in comparison to those who played the same game using a non-exertion keyboard interface. These results suggest that an Exertion Interface, as compared to a traditional interface, offers increased opportunities for connecting people socially, especially when they have never met before.