Designing a head-up game for children

  • Authors:
  • Koen Hendrix;Guo Yang;Dirk van de Mortel;Tim Tijs;Panos Markopoulos

  • Affiliations:
  • Eindhoven University of Technology, Eindhoven, the Netherlands;Eindhoven University of Technology, Eindhoven, the Netherlands;Eindhoven University of Technology, Eindhoven, the Netherlands;Eindhoven University of Technology, Eindhoven, the Netherlands;Eindhoven University of Technology, Eindhoven, the Netherlands

  • Venue:
  • BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
  • Year:
  • 2008

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Abstract

Head-Up Games [19, 20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9- to 11-year-old children was designed and developed iteratively, with intensive involvement of children for play-testing. This paper describes and reflects on the game's design process and the implications regarding the concept of Head-Up Games. The final game, Stop the Bomb, was found to be physically and socially stimulating, understood and enjoyed by the target group, and preferred over a nonelectronic version of the game at first encounter.