Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On the design of Camelot, an outdoor game for children
Proceedings of the 2006 conference on Interaction design and children
Middleware services for pervasive multiplatform networked games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Pervasive play, immersion and story: designing interference
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
HeartBeat: an outdoor pervasive game for children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a head-up game for children
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Head Up Games: combining the best of both worlds by merging traditional and digital play
Personal and Ubiquitous Computing
Rapid prototyping of outdoor games for children in an iterative design process
Proceedings of the 12th International Conference on Interaction Design and Children
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In this paper we describe the development of a platform for creating Head Up Games. Nowadays, technology is becoming more and more ubiquitous, but in the field of pervasive gaming it seems that development is mostly centered on smart phones. We argue that for outdoor games for children this might not be the best medium; and we propose the design of our platform that is designed to better support outdoor, active games.