NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
Atomic actions -- molecular experience: theory of pervasive gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Sensorium games: usability considerations for pervasive gaming
Proceedings of the 23rd annual international conference on Design of communication: documenting & designing for pervasive information
Pervasive Gaming in the Everyday World
IEEE Pervasive Computing
Interactive and enjoyable interface in museum
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Surveys of exhibition planners and visitors about a distributed haptic museum
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
InAuthoring environment: interfaces for creating spatial stories and gaming activities
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Open experiments of mobile sightseeing support systems with shared virtual worlds
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Pervasive games in a mote-enabled virtual world using tuple space middleware
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Training social learning skills by collaborative mobile gaming in museums
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Embedding expression: Pervasive computing architecture for art and entertainment
Pervasive and Mobile Computing
FUN'10 Proceedings of the 5th international conference on Fun with algorithms
GameChanger: a middleware for social exergames
Proceedings of the 1st International Workshop on Games and Software Engineering
On developing a platform for mobile outdoor gaming for children
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
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We present here Fun in Numbers (FinN, http://finn.cti.gr), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mobile wireless sensor network nodes as the enabling devices, FinN allows for the quick prototyping of applications that utilize input from multiple physical sources (sensors and other means of interfacing), by offering a set of programming templates and services, such as topology discovery, localization and synchronization, that hide the underlying complexity. We present the target application domains of FinN, along with a set of multiplayer games and interactive installations. We describe the overall architecture of our platform and discuss some key implementation issues of the application domains. Finally, we present the experience gained by deploying the applications developed with our platform.