Sensorium games: usability considerations for pervasive gaming

  • Authors:
  • S. N. I. Mount;E. I. Gaura;R. M. Newman

  • Affiliations:
  • Coventry University, Coventry, UK;Coventry University, Coventry, UK;Coventry University, Coventry, UK

  • Venue:
  • Proceedings of the 23rd annual international conference on Design of communication: documenting & designing for pervasive information
  • Year:
  • 2005

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Abstract

The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of other players) is an element in a wireless sensor network. Sensorium games are pervasive in the truest sense: that is, sensory events in the environment trigger events in the game. For example, walking under a light may cause a loss of game lives.In this paper, we describe the Sensorium game platform and Trove, an implemented game which is a member of the Sensorium family. We describe our experiences of player Trove and heuristic evaluations of its usability.