Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Graphical User Interface Design and Evaluation: A Practical Process
Graphical User Interface Design and Evaluation: A Practical Process
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Dimensions of adaptivity in mobile systems: personality and people's attitudes
Proceedings of the 10th international conference on Intelligent user interfaces
The Horus WLAN location determination system
Proceedings of the 3rd international conference on Mobile systems, applications, and services
Mystery in the museum: collaborative learning activities using handheld devices
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
From Linear Story Generation to Branching Story Graphs
IEEE Computer Graphics and Applications
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Narrative construction in a mobile tour guide
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Multiple exhibition devices in DTV systems
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Journal on Computing and Cultural Heritage (JOCCH)
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
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The use of handheld computers as a tool to enrich the museum experience has found its way into many museums, opening up new possibilities to increase the attractiveness of museum visits, especially for youngsters. We developed a mobile guide framework that supports the creation of mobile guides and adheres to social-constructivist principles of learning. The mobile museum game we created with this framework aims at developing the social, cognitive and technical skills of the users. Large scale evaluations show the potential power of our approach to stimulate interaction between youngsters and to create a playful learning experience.