Dynamic Memory: A Theory of Reminding and Learning in Computers and People
Dynamic Memory: A Theory of Reminding and Learning in Computers and People
Jess in action: rule-based systems in java
Jess in action: rule-based systems in java
Training social learning skills by collaborative mobile gaming in museums
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Designing interactive storytelling: a virtual environment for personal experience narratives
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
WeQuest: scalable alternate reality games through end-user content authoring
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Scaling mobile alternate reality games with geo-location translation
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Curate and storyspace: an ontology and web-based environment for describing curatorial narratives
ESWC'12 Proceedings of the 9th international conference on The Semantic Web: research and applications
Guidelines for the Design of Location-Based Audio for Mobile Learning
International Journal of Mobile and Blended Learning
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Storytelling capabilities are vital aspect of a tour guide. In this paper, we present a mobile tour guide that emulates a real guide's behaviour by presenting stories based on the user's interests, its own interests, its belief and its current memory activation. This research moves away from the concept of a guide that recites facts about places or events towards a guide that utilises improvisational storytelling techniques. Contrasting views and personality are achieved with an inclusion of emotional memories containing the guide's ideology and its past experiences.