Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Citywide: Supporting Interactive Digital Experiences Across Physical Space
Personal and Ubiquitous Computing
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
Personalized Augmented Reality Touring of Archaeological Sites with Wearable and Mobile Computers
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
A Wearable Augmented Reality System Using Positioning Infrastructures and a Pedometer
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Design and Evaluation of a Location-Based Virtual City System for Mobile Phones
SAINT '05 Proceedings of the The 2005 Symposium on Applications and the Internet
An Event-driven Navigation Platform forWearable Computing Environments
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
KOTOHIRAGU NAVIGATOR: an open experiment of location-aware service for popular mobile phones
LoCA'06 Proceedings of the Second international conference on Location- and Context-Awareness
Experiments of entertainment applications of a virtual world system for mobile phones
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
IT-enabled donation boxes to promote donation
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
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In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPS-phones on the current Japanese market. Users can enjoy interacting with virtual objects including virtual animals/agents. Subjects of the experiments were real tourists who had their own GPS-phones compatible with our system. We found that evaluations on the system varied depending on age, gender, and experiences of subjects. Results from the experiments gave suggestions on prospective users and service design.