Awareness driven video quality of service in collaborative virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Designing mobile technologies to support co-present collaboration
Personal and Ubiquitous Computing
Communicating user's focus of attention by image processing as input for a mobile museum guide
Proceedings of the 10th international conference on Intelligent user interfaces
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Navigation control for mobile virtual environments
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
ARVino — Outdoor Augmented Reality Visualisation of Viticulture GIS Data
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
International Journal of Human-Computer Studies - Interaction with virtual environments
The augurscope: refining its design
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Open experiments of mobile sightseeing support systems with shared virtual worlds
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Assembling history: achieving coherent experiences with diverse technologies
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Using actuated devices in location-aware systems
Proceedings of the 2nd international conference on Tangible and embedded interaction
Image geo-mashups: the example of an augmented reality weather camera
AVI '08 Proceedings of the working conference on Advanced visual interfaces
KEI-time traveler: visiting a past world with mobile phones to enhance learning motivation
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Design and evaluation of a virtual mobile time machine in education
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
MR Tent: a place for co-constructing mixed realities in urban planning
Proceedings of Graphics Interface 2009
Aesthetics in Human-Computer Interaction: Views and Reviews
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
From the disappearing computer to living exhibitions: shaping interactivity in museum settings
The disappearing computer
Towards transparent telepresence
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
On the move, wirelessly connected to the world
Communications of the ACM
Balancing virtual and real interactions in mobile learning
International Journal of Mobile Learning and Organisation
Memory fragments of the industrial landscape
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
KOTOHIRAGU NAVIGATOR: an open experiment of location-aware service for popular mobile phones
LoCA'06 Proceedings of the Second international conference on Location- and Context-Awareness
Experiments of entertainment applications of a virtual world system for mobile phones
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
ChronoTape: tangible timelines for family history
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Advances in Human-Computer Interaction
ARCAMA-3D --- a context-aware augmented reality mobile platform for environmental discovery
W2GIS'12 Proceedings of the 11th international conference on Web and Wireless Geographical Information Systems
Providing both physical and perceived affordances using physical games pieces on touch based tablets
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
.NET gadgeteer: a platform for custom devices
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Wearable mixed reality system In less than 1 pound
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Hi-index | 0.02 |
The augurscope is a portable mixed reality interface for outdoors. A tripod-mounted display is wheeled to different locations and rotated and tilted to view a virtual environment that is aligned with the physical background. Video from an onboard camera is embedded into this virtual environment. Our design encompasses physical form, interaction and the combination of a GPS receiver, electronic compass, accelerometer and rotary encoder for tracking. An initial application involves the public exploring a medieval castle from the site of its modern replacement. Analysis of use reveals problems with lighting, movement and relating virtual and physical viewpoints, and shows how environmental factors and physical form affect interaction. We suggest that problems might be accommodated by carefully constructing virtual and physical content